Week 16: Steam Greenlight

Hello Everyone

What a week it has been. I promise, I’m not going to drone on this week about how hard we worked, how much we got done, and how we … blah blah blah. But we did work hard and we did get a lot done and we did blah blah blah.

We’re on Steam Greenlight now. Mind you, it’s not a voting system of whether or not you would like to see our product on steam like typical Steam Greenlight voting. It’s simply so we can reach out to the largest community of gamers and receive feedback on our game as we develop. We’re making a game that’s quite different than most typical RPG Simulation games in the sense that the players can’t simply sit down and play. It has a bit of a learning curve and each profession will require practice in order to fully understand how to do it. Because of this, we have feared that we have severely limited our target audience to those that really like the role-playing aspect of gaming. We’ve received a lot of feedback and we have worked very hard to try to gear the game to the largest audience possible. Hopefully the honest feedback from Steam Greenlight can help us analyze how we’re doing on this.

We’ve also received a few questions in regards to the “randomly generated map”. As you may have noticed, we’ve revised this section of the description of the game to better describe this mechanic. Here’s how it’s going to work:

The map will be subdivided into a grid (5×5, 3×3, 10×10 – we don’t know yet). At the start of each round the game will randomly pick and place a pre-built “tile” on each coordinate grid. Think of table top game maps. On top of that, things will randomly spawn in each grid. So, for example, at 1,1 a random surface tile will be placed but within that grid an old crate, a dead explorer or some aliens may appear. The facility tile will ALWAYS be placed somewhere in the map and may change. We may also have the facility always spawn in the middle. The facility, therefore, will always be the same unless we make more facility tiles. This is all conceptual as of now and we have yet to put it into practice. Since we have been asked about it quite a bit recently, we thought we would clarify.

Finally, we’re going to be doing a live stream this weekend. We’ll be playing around in the game and receiving feedback from YOU as we play. We might also delve into development for those that are interested. We’ll be streaming this Saturday at 1pm EST here:¬†http://www.hitbox.tv/Head

So, that’s all for this week. I hope to see you all this Saturday.

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