Week 14: Happy 2014

Hello Everyone!

We hope you had a wonderful break from the stresses of reality and stuffed yourself far past the boundaries of reasonable holiday food consumption. But, like every year, it’s time to get back to work.

We’re quite excited with what 2014 has to offer. As many of you know, this is our first game project and we’re hoping to have it out, at least in alpha, late this year. Better yet, the prototype release is just around the corner. After the prototype release, we’ll be starting the kick starter to help us fund the development of the game. This leads me to my first topic for the day:

I’m part of a lot of independent communities and read a lot of news and articles that are geared toward this market. In short, I’ve noticed that, generally speaking, people are getting sick of paying for early-release games. Justifiably so, in fact. Without bring out any title specifically, I’ve noticed that developers seem to decline in the amount of updates they release once the money starts rolling in. I call this the Alpha pit. I’ve noticed a lot of games with tons of potential and lots of market will push minor updates with long periods of time between the updates. Their reasons are irrelevant when the community invests their money into seeing this project come alive. This is exactly why we’re releasing the free prototype version of Primulus before¬†we do our kick starter. It’s a prototype version that doesn’t have much to do. However, it gives you, the player, enough to evaluate the mechanics of the game and potential use of the mechanics in later development. In reality, who wants to pay for that?

Over our break, we had a chance to step back from the game. This allowed us to step back into it with a clear mind. So for the next week we are going to be re-evaluating the direction of Primulus and forming solid goals and steps to achieve the goals. We’ll likely share this re-evaluation with everyone once it’s complete. It’s really going to help us solidify our plans and ideas for the game and make implementing new features a lot easier.

With that said, we thank you for sticking with us this far. Let’s make 2014 a great year.

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